The Solo Silo stratagem was introduced to Helldivers 2 as part of the Dust Devils Warbond on September 4, 2025. Players can unlock it on the final page of the Warbond for 110 Medals after progressing to page three. Among the many options included in the Dust Devils Warbond, the Solo Silo stands out as one of the most powerful additions. At the same time, its applications are narrow, making it a situational choice rather than a universal solution.
This guide explores every aspect of the Solo Silo, including how it functions, how to use it effectively, what enemies and structures it can destroy, and whether it deserves a spot in your arsenal.
How the Solo Silo Works
The Solo Silo belongs to the category of deployable blue stratagems, placing it alongside backpacks and support weapons, though its design is unlike anything else in the game. When deployed, the silo embeds itself in the ground with the missile tip sticking out. It also provides the Solo Silo Targeting Remote, a device that allows you to direct the missile strike.
With the Remote in hand, you can fire the missile from anywhere on the map, provided the silo remains intact. Because the silo itself is fragile and easily destroyed by enemies, it is best placed in a hidden location away from heavy patrols. Another option is to deploy the silo, immediately fire the missile, and then move on before enemies can destroy it.
The Solo Silo is designed as a single use weapon. Once the missile is launched, the Remote can be discarded and replaced with a different support stratagem. After a three minute cooldown, you can call down another silo for another shot. With the Remote equipped, simply aim at the target and launch. The missile will then travel to the chosen location and detonate.
Damage Potential and Enemy Targets
The Solo Silo delivers a tremendous amount of damage, strong enough to destroy an Automaton Factory Strider or a Terminid Bile Titan regardless of the angle of attack. It can also deal heavy damage to the Terminid Hive Lord, though not enough to finish it off in a single strike. Against the Illuminate, results vary. A Harvester cannot be destroyed if its shields are active, but once those shields are stripped the missile can finish the job. The Solo Silo also proves effective against the Illuminate Leviathan, which may fall to a well aimed strike.
Despite its destructive power, the Solo Silo lacks the demolition force to take down most structures in the game.
For Automatons, it cannot damage Stratagem Jammers, Detector Towers, Gunship Facilities, or Anti Air Emplacements. It can destroy Cannon Towers and Fabricators, though other tools are more efficient for those tasks. Its greatest advantage against Automatons is its ability to eliminate Factory Striders even when they are carrying Stratagem Jammers, which can otherwise be very difficult to manage.
For Terminids, the Solo Silo can wipe out Spore Spewers, Shrieker Nests, and Bile Titan Bug Holes. It will also kill most bug units, though the Dragonroach sometimes survives due to hitbox issues. The Hive Lord will take major damage but survive multiple Solo Silo hits before going down.
For the Illuminate, the Solo Silo cannot damage Monoliths or Cognitive Disruptors. It can, however, destroy Warp Ships that act as unit spawners, and it deals meaningful damage to Leviathans.
Strengths and Weaknesses
The Solo Silo excels in certain situations but is far from a universally useful option. Its greatest strength is its precision and its ability to be fired from anywhere on the map. It is unmatched when used to eliminate high priority threats such as Factory Striders and Bile Titans. It also provides utility for striking specific bug structures from long range.
Its weaknesses are just as clear. It is extremely fragile before being fired, it only offers a single shot per deployment, and its cooldown is longer than that of many other options. It also struggles against key Automaton structures and lacks the demolition power required for more versatile destruction.
Is the Solo Silo Worth Using
At its current level of power, the Solo Silo is best seen as a specialist tool. It is most valuable when you are fighting Automaton convoys with Factory Striders or Terminid battles involving Bile Titans and bug nests. It can also be useful against the largest Illuminate units in specific scenarios.
Compared to the Eagle 500kg Bomb, the Solo Silo has more limitations. The bomb can often achieve the same results with a shorter cooldown and multiple uses, especially if the right ship upgrades are unlocked. What the Solo Silo does offer is long range precision and the satisfaction of wiping out massive enemies in a single strike.
If the demolition force of the Solo Silo were raised from forty to fifty, it would become much more effective against structures such as Stratagem Jammers and Detector Towers. Until then, it remains a fun but niche stratagem. It is worth unlocking for players who enjoy tactical tools, but it is not something that will consistently outperform more flexible and reliable choices.
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