"We've made it a priority to ensure that all our teams are deeply involved in every aspect of game development," explains Neven Dravinski, senior producer on Skull and Bones at Ubisoft Singapore. "The teams in India are contributing to every major facet of the game, from combat and weapons to ship design, content creation, and the fantastic art."
"It was truly inspiring for me personally to witness the reactions and high fives when some of the characters we introduced came to life," says Neven Dravinski. "It was an incredible opportunity to see these stories unfold within the game. This is just the first step in bringing the rich tales of this region to life."
One of the biggest challenges for any live service game is striking the right balance between catering to new players and veteran fans. With the release of Season 4, Ubisoft faced the task of convincing newcomers to dive into the game and experience the full range of updates and improvements it has introduced.
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