Skull and Bones Still Getting Updates in Year 2, Despite Lack of Players
Posted: 2025-05-26
Posted: 2025-05-26
Source: MMOWOWBleak Numbers, Rocky Seas
Ubisoft's naval-themed online game seems to be surviving for the moment, yet the statistics paint a concerning picture. Lately, the waters have been rough for live service games striving to establish themselves, with the majority fading into obscurity at the bottom of the Steam charts. Skull and Bones is one such title that appears to be following this downward trajectory. Our review indicates that it's not inherently terrible; rather, by removing the vibrant characters, the sense of exploration, and the thrilling pirate adventures from the Golden Age of Piracy setting, and replacing them with unappealing live service elements, the game has become something quite niche. It lacks the broad appeal that allows anyone to immerse themselves in the fantasy, unlike popular titles such as Sea of Thieves or Black Flag.
A Bold Claim, A Steep Fall
Moreover, the declaration of Skull and Bones as a "quadruple-A game" right before its launch might well be one of the most hubristic statements in gaming history (a notable mention also goes to John Romero's overconfident claim with Daikatana).
Plans for Year 2, Player Numbers in Doubt
However, it seems Ubisoft isn't ready to abandon Skull and Bones just yet. According to Insider Gaming, the company has plans for Year 2 content. The big question remains: how many players will actually be around to experience this new content? Steam Charts data shows that over the past 30 days, Skull and Bones has averaged fewer than 200 concurrent players. It's important to note that the game only arrived on Steam six months after its initial release on Ubisoft Connect. On the flip side, many other online games, like the Battlefield series, Titanfall 2, and Sea of Thieves, managed to achieve success on Steam even when they launched on the platform years after their initial release. This makes Skull and Bones' numbers look rather dismal in comparison. The source from Insider Gaming didn't disclose the current player count of Skull and Bones, simply stating that it "might surprise people."
Contradictory Moves, Uncertain Future
Continuing to support a service game into its second year, especially one with significant investment like this, might not seem unusual at first glance. But in this case, it's coming from a company that, just two weeks ago, announced the shutdown of its online shooter XDefiant, which had been out for only a little over six months, and subsequently laid off nearly 300 employees. Keeping Skull and Bones alive could potentially prevent another round of layoffs, but it still feels like the game is living on borrowed time.
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