It’s no secret that Pokémon FireRed and LeafGreen can be brutally unforgiving, and that hasn’t changed with their Switch and Switch 2 versions. These ports stay very close to the original Game Boy Advance releases, aside from a few welcome tweaks like fixing the Roar glitch tied to the Legendary Beasts in the post-game. But at their core, they still carry one of the harshest shiny systems in the series: 1 in 8,192 odds, with no Masuda Method and no Shiny Charm to help.
That design isn’t inherently bad. Some players genuinely prefer the grind because it makes finally finding a shiny feel more meaningful. I understand that perspective—and in theory, I agree with it. But in practice, my love for shiny Pokémon clashes hard with the reality of spending dozens of hours hunting just one. When a single shiny starter can take 70 hours or more, it stops feeling rewarding and starts feeling unreasonable—especially without unlimited free time.
I eventually got my shiny starter after 43 hours of soft-resetting. And the wild part? That was actually lucky.
A 43-Hour Hunt for One Shiny
I didn’t track every reset, but the process was exhausting. I spent around 40–41 hours hunting Charmander before switching targets occasionally just to stay sane. In the end, I landed on a shiny Squirtle instead. Luckily, I like all three Kanto starters, so I didn’t mind—but needing to swap targets just to avoid burnout says a lot about how punishing the grind can be.
With an average reset time of about 27 seconds using a turbo controller, I likely saw over 5,700 starters before finally hitting that shiny. And even that number might be misleading.
A recent video by YouTuber Papa Jefe, alongside dataminer Anubis (@Sibuna_Switch), suggests that optimizing resets too aggressively in FireRed and LeafGreen can actually reduce the number of unique Pokémon you encounter. In my case, it’s possible that up to 40% of those encounters were duplicates—meaning I may have effectively wasted around 17 hours.
Even so, hitting a shiny in roughly 1 in 5,700 is still considered great luck compared to the standard 1 in 8,192 odds. Some players go well past 10,000 or even 20,000 resets without success.
Yes, finally seeing that shiny sparkle was incredibly satisfying—arguably more so than in modern games. But if I’m being honest, I can’t say it was worth 43 hours.

Why Modern Games Feel So Much Better
This experience made me appreciate just how far shiny hunting has come in Pokémon Legends: Z-A and Pokémon Scarlet and Violet.
Both games already start with improved base odds of 1 in 4,096—double the chances compared to Gen 3. But the real difference comes from the tools they give players.
In Legends: Z-A, combining a Shiny Charm with Sparkling Power Level 3 donuts (introduced in the Mega Dimension DLC) can push shiny odds to around 1 in 585. That’s roughly 14 times better than FireRed and LeafGreen.
Scarlet and Violet go even further. By stacking a Shiny Charm, Sparkling Power Level 3 sandwiches, and Mass Outbreak bonuses (after defeating at least 60 Pokémon), players can reach odds as high as 1 in 512—making shinies about 16 times more likely.
And that’s just the math.
Modern Pokémon games also feature visible overworld encounters. You don’t need to repeatedly trigger battles or sit through endless soft resets. You can actively search, move around, and check multiple Pokémon quickly, which dramatically reduces downtime and keeps the experience engaging.
Old-School Satisfaction vs. Modern Efficiency
There’s no denying the emotional payoff of finally getting a shiny in FireRed and LeafGreen. Even now, I’m still riding the high from that Squirtle. But from a time investment standpoint, it’s hard to justify doing this kind of hunt more than once in a while.
In contrast, modern games strike a much better balance. You can still experience long hunts and the excitement of finally finding a shiny—but you’re not locked into an exhausting, repetitive grind just to have a chance.
At the end of the day, shiny odds are still based on probability. Even with boosted rates, you could go dozens of hours without finding anything. But when that happens, the reward still feels earned—just without demanding the same extreme commitment.
Moving away from the 1 in 8,192 system was the right call. Games—and life—move faster now than they did in the early 2000s. Players expect their time to be respected, and modern Pokémon titles do a far better job of delivering that while still preserving the thrill of the hunt.
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