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  • PlayStation Network Card 10 USD PSN Key UNITED STATES
    10

    PlayStation Network Card 10 USD PSN Key UNITED STATES

    $9.10
  • PlayStation Network Card 25 USD PSN Key UNITED STATES
    25

    PlayStation Network Card 25 USD PSN Key UNITED STATES

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  • PlayStation Network Card 50 USD PSN Key UNITED STATES
    50

    PlayStation Network Card 50 USD PSN Key UNITED STATES

    $45.45
  • PlayStation Network Card 75 USD PSN Key UNITED STATES
    75

    PlayStation Network Card 75 USD PSN Key UNITED STATES

    $68.18
  • PlayStation Network Card 100 USD PSN Key UNITED STATES
    100

    PlayStation Network Card 100 USD PSN Key UNITED STATES

    $90.90
1

What is a PlayStation Gift Card?


A PlayStation store gift card is a digital card that holds a specific amount of money and it is used to transfer the money to your PSN account directly. Once you purchase the digital PSN card, you simply have to redeem it in a few easy steps and voila! The acquired funds lay down a huge variety of benefits before you, so jump right into the PlayStation Store and buy whatever it is your heart desires. Keep in mind that PSN gift cards are region-locked and that the currency of them may vary based on region.

Some countries have their own specific region, for instance in Germany, you can choose the German region. Regardless, the region you buy PlayStation gift card for has to match the region you’ve selected on your PS console.


What can you buy with a PSN gift card?


Be it a heartfelt present to a PlayStation console gamer or a cheeky treat for yourself, a PlayStation digital gift card is nothing but a marvellous choice for that. With a PlayStation store gift card, you can either add funds to your PSN account or make instant purchases at the PS Store without using any credit cards. Choose from a seemingly endless variety of PSN games and media content on the PlayStation platform. You will certainly find what you wish, be it the newest game, PS Plus membership, game points, or a majestic film that’s been on your list for a while – the PlayStation Store has it all and getting cheap PSN cards is definitely worth it!


Do PlayStation gift cards expire if not used?


No expiration date.


How to Redeem a PlayStation Network Gift Card?


It’s simple as hell. The PSN code will be sent to your Email after you purchase a PlayStation Network Gift Card. Then you can use your PSN Cards in the PS Store. Just enter the code Then you are all set.

To redeem your PSN Gift Card on the PlayStation Store:

1. Go to the PlayStation Store

2. Log in with your account.

3. Click on your avatar.

4. Select Redeem Codes in the drop-down menu.

5. Enter the 12-digit code and select Redeem.

On PlayStation Console:

1. Go to the PlayStation Store.

2. Hit the triangle button, find the 3-dot menu, and choose Redeem Code.

3. Enter the 12-digit PS gift code and select Redeem.

4. The balance will be added to your PS account.


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EA Cuts Fiscal Forecast After Dragon Age and Sports Title Fail to Meet Targets
EA Cuts Fiscal Forecast After Dragon Age and Sports Title Fail to Meet Targets
Significant Revenue Forecast Reduction Electronic Arts has made a substantial downward revision to its fiscal 2025 revenue projections, lowering expectations from $7.4–7.7 billion to $7–7.15 billion. This adjustment comes as two of the company's major franchises - EA Sports FC 25 and Dragon Age: The Veilguard - failed to meet performance targets. The preliminary financial results reveal particularly troubling numbers for the long-awaited Dragon Age installment, which attracted only 1.5 million players last quarter - nearly 50% below the company's expectations. Unusual Financial Volatility for Gaming Giant The magnitude of this financial revision - potentially exceeding half a billion dollars - represents an unusually sharp decline for a single quarter. While business news isn't PC Gamer's typical focus, this situation warrants attention due to both the scale of the adjustment and its underlying causes. EA reported that after enjoying two consecutive years of double-digit net bookings growth, its Global Football franchise has suddenly "experienced a slowdown" in the current fiscal period. Leadership Responds to Underperformance "During Q3, we continued to deliver high-quality games and experiences across our portfolio," stated Electronic Arts CEO Andrew Wilson in the earnings release. "However, Dragon Age and EA Sports FC 25 underperformed our net bookings expectations." Wilson pointed to recent improvements, noting that a comprehensive gameplay refresh and the annual Team of the Year update in FC 25 have generated positive player feedback and encouraging early results. The CEO expressed confidence in EA's long-term strategy, projecting a return to growth in fiscal year 2026 as the company executes its development pipeline. Sports Franchise Shows Unexpected Weakness The underperformance of EA Sports FC 25 comes as a particular surprise to industry observers. The FIFA series (now rebranded as EA Sports FC) has historically been one of the company's most reliable revenue generators. While the transition away from the FIFA license appeared smooth from a business perspective, some fan dissatisfaction may finally be impacting the bottom line. The company now anticipates a "mid-single-digit decline" in live service net bookings - the revenue stream primarily driven by DLC sales and microtransactions, with Ultimate Team mode traditionally being the major contributor. Dragon Age's Disappointing Return For RPG fans and industry watchers, the weak performance of Dragon Age: The Veilguard represents a particularly bitter disappointment. The game's player engagement numbers falling nearly 50% short of projections suggests either significant misjudgment in market expectations or fundamental issues with the game's appeal. This underperformance raises questions about the future of BioWare's once-dominant fantasy RPG franchise, which had been absent from the market for nearly a decade since Dragon Age: Inquisition. Market Implications and Future Outlook The financial community reacted swiftly to EA's revised projections, with the company's stock price taking an immediate hit following the announcement. While leadership remains optimistic about long-term prospects, the simultaneous underperformance of both a flagship sports title and a major RPG release suggests broader challenges in EA's portfolio management. The coming months will be critical for the publisher as it works to stabilize its sports franchise while determining how to proceed with the Dragon Age series. Full third-quarter financial results, scheduled for release on February 4, should provide greater clarity on the company's path forward. Visit our website MMOWOW to purchase fc 25 coins at the cheapest rate on the web. We offer quick delivery, safe payments, and 24x7 chat support.
Skull and Bones Still Getting Updates in Year 2, Despite Lack of Players
Skull and Bones Still Getting Updates in Year 2, Despite Lack of Players
Bleak Numbers, Rocky Seas​ Ubisoft's naval-themed online game seems to be surviving for the moment, yet the statistics paint a concerning picture. Lately, the waters have been rough for live service games striving to establish themselves, with the majority fading into obscurity at the bottom of the Steam charts. Skull and Bones is one such title that appears to be following this downward trajectory. Our review indicates that it's not inherently terrible; rather, by removing the vibrant characters, the sense of exploration, and the thrilling pirate adventures from the Golden Age of Piracy setting, and replacing them with unappealing live service elements, the game has become something quite niche. It lacks the broad appeal that allows anyone to immerse themselves in the fantasy, unlike popular titles such as Sea of Thieves or Black Flag.​ A Bold Claim, A Steep Fall​ Moreover, the declaration of Skull and Bones as a "quadruple-A game" right before its launch might well be one of the most hubristic statements in gaming history (a notable mention also goes to John Romero's overconfident claim with Daikatana).​ Plans for Year 2, Player Numbers in Doubt​ However, it seems Ubisoft isn't ready to abandon Skull and Bones just yet. According to Insider Gaming, the company has plans for Year 2 content. The big question remains: how many players will actually be around to experience this new content? Steam Charts data shows that over the past 30 days, Skull and Bones has averaged fewer than 200 concurrent players. It's important to note that the game only arrived on Steam six months after its initial release on Ubisoft Connect. On the flip side, many other online games, like the Battlefield series, Titanfall 2, and Sea of Thieves, managed to achieve success on Steam even when they launched on the platform years after their initial release. This makes Skull and Bones' numbers look rather dismal in comparison. The source from Insider Gaming didn't disclose the current player count of Skull and Bones, simply stating that it "might surprise people."​ Contradictory Moves, Uncertain Future​ Continuing to support a service game into its second year, especially one with significant investment like this, might not seem unusual at first glance. But in this case, it's coming from a company that, just two weeks ago, announced the shutdown of its online shooter XDefiant, which had been out for only a little over six months, and subsequently laid off nearly 300 employees. Keeping Skull and Bones alive could potentially prevent another round of layoffs, but it still feels like the game is living on borrowed time. Visit our website MMOWOW to purchase skull and bones at the cheapest rate on the web. We offer quick delivery, safe payments, and 24x7 chat support.